We're hiring!

  Careers, design, Designer, Graphic designer, jobs, Web designer      0 comments    Posted on February 18, 2013 by Amy

We're looking for a fantastic designer to join our team! Please share with your friends and encourage them to send their portfolios our way.


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blueprintinteractive.com is getting a makeover!

  blueprint, design, development, wireframes      0 comments    Posted on January 15, 2013 by Emily

It's a new year, which typically means reflections, resolutions, and reboots. Blueprint turned two in December, so in our case it also means redesigning our website to reflect how we have grown and changed in the past several years. We started the project by designing—and then doing user testing on—two wireframe concepts. (As they say, the foundation to every great house is a great Blueprint!) 

Learn more about what we learned after the jump... 


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Let's talk about Adobe's Edge Animate

  animation, css, design, development, html, javascript, motion graphics      0 comments    Posted on January 3, 2013 by Darin

Let's talk about Adobe's Edge Animate

 
Back in September, Adobe released its new HTML animation software, Edge Animate. After initially releasing Adobe Edge as a free preview available in Adobe Labs back in August of 2011, Adobe has now renamed the program Edge Animate, while introducing some other design and development tools alongside it under the new Edge Tools umbrella. The Edge Tools set is Adobe's new foray into embracing web standards, by developing software for users to create responsive, interactive, standards-compliant content that the web community has seen a major push for over the past few years. 
 
Edge Animate, simply put, is an animation program that could be seen as the "new" way to create web animations and interactions to replace its trusty stalwart, Flash. Flash has been around for years, and the Flash Player, which runs the content, is installed on over 99% of desktop computers. The problem, though, is that because the "new" web features smartphones, tablets, televisions, video game consoles, and other devices connecting to it, Flash isn't really a viable way to deliver content to users anymore. This can be boiled down to various reasons, but the long and short of it is that the Flash Player's incompatibility with so many devices means that it's not effective anymore. 
 
Where Edge Animate comes in is that Adobe is hoping for it to pick up where Flash has fizzled. While modern devices and browsers don't agree with proprietary plugins like the Flash Player (or Microsoft's knock-off, Silverlight), they do support web standards like HTML and CSS, and Edge Animate outputs just that. Edge Animate features a timeline, stage, and tools similar to Flash, only instead of a SWF, it generates HTML, CSS, and JavaScript markup for you. I've spent some time lately using Edge Animate and while it's a great tool, I am left feeling pretty underwhelmed. First, the pros:

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The SEED Foundation and Blueprint Launch New Responsive Site

  design, development, responsive, website      0 comments    Posted on December 17, 2012 by Cameron

Last week, Blueprint helped The SEED Foundation launch a site for their upcoming school in Cincinnati.

The SEED Foundation operates college-prep public boarding schools in Washington, D.C. and Baltimore, MD. The SEED School of Cincinnati, opening in 2014, will be SEED’s first school outside of the Mid-Atlantic region. The organization needed a way to introduce SEED and explain their model to potential donors, parents, students, and community members in Ohio.


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Improve Your Illustrating Workflow By Combining Adobe Illustrator & Flash

  adobe, design, illustration, software, workflow      0 comments    Posted on September 27, 2012 by Darin

Have you ever spent countless hours in Adobe Illustrator trying to draw graphics, but just can't seem to get anything looking the way you pictured it? What about taking 30+ steps to just to create a shape that didn't seem like it should be all that hard to do? As great as Illustrator is, over the years I've recognized it has shortcomings when it comes to illustrating, the exact purpose it was created 26 years ago to do.

I love Illustrator, and use it daily, but I can't help but often find it time-consuming and counter-intuitive to a free and/or experimental approach that many artists like to use. How am I supposed to know the number of anchor points and locations of every bezier curve handle of each shape in my project before I make them? If you create illustrations, icons, logos, packaging, t-shirt designs, advertisements, or any other piece that includes vector graphics, then I'm about to blow your mind.

Creating anchor points in Flash


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Blueprint Goes Responsive: Part 3

  design, mobile, process, responsive      0 comments    Posted on August 31, 2012 by Erin

Here at Blueprint, things are moving right along with our effort to make our blog and website responsive. In my last post, Blueprint Goes Responsive: Part 2, I talked about our wireframing phase. Since then, we've done a little bit of design to flesh out how the interface would look at our smallest breakpoint, 320px wide. We may or may not do some mock-ups for intermediary breakpoints (TBD once development proceeds).


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Pro Tip | Pixel Snapping: The Unsung Hero of Photoshop CS6

  design, photoshop      0 comments    Posted on July 25, 2012 by Darin

Adobe's latest major update to its flagship software program, Photoshop CS6, has been out for a few months now, and I'm still stumbling upon and learning about some of the new features and improvements daily that have been tucked away just waiting to be discovered. However, there's one incredible new feature that tops them all in my book. This improvement saves me a ton of time on almost every project I work on, and I'm willing to bet that it's improving the work of the majority of Photoshop CS6 users without them even realizing it, yet it's flying under the radar. That new feature is Global Pixel Snapping.

Pixel Snapping Comparison


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Blueprint Goes Responsive: Part 2

  Android, breakpoint, design, development, ipad, iphone, mobile, responsive      0 comments    Posted on July 13, 2012 by Erin

A few weeks ago I started blogging about our process to make our company blog and website responsive. I'm happy to report that we are making steady progress. My marching order from our initial kickoff was to roughly mock up what the blog would look like at our smallest breakpoint, 320px wide, as a guide for our initial functional prototype. Well, after a quick start, I decided to take a step back and wireframe some directions so our team could collaborate and decide on some key things:


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Blueprint Goes Responsive

  breakpoint, design, development, ipad, iphone, mobile, responsive      0 comments    Posted on June 21, 2012 by Erin

We always aim to be responsive to what our clients need and want, but these days, that’s not enough. Now even our website will be responsive! It’s not responsive yet, but this week we kicked off our effort to make it so.

We thought it might be instructive to share our ideas and process with you as we go. So this will be our first of a series of posts on this topic. Learn with us as we learn!


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Facebook Timeline Cover Template & GUI .PSD

  design, facebook, facebook cover, facebook timeline cover, freebies, photoshop, PSD, timeline cover, timeline cover photo      0 comments    Posted on May 22, 2012 by Darin

In the fall, Facebook unveiled and rolled out Timeline, its new profile layout for all. And because Facebook is such an integral part of marketing and brand awareness in modern times, most advertisers and designers have found themselves working around its ever-changing layouts and facelifts. Whether you're mocking up a client's Facebook brand page to push live, or simply creating an image for use in a pitch or presentation, having a customizable template at the ready is a handy tool for any designer or marketer with access to Photoshop, which is why I'm making my Template/GUI Photoshop file available for free download.

Facebook GUI


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